2011-2013: Education Technology

Var and the Vikings - a game that allowed eight year old children to learn college level artificial intelligence.

Var and the Vikings - a game that allowed eight year old children to learn college level artificial intelligence.

 
 

Brainworth

Brainworth was a two year effort in building revolutionary educational technology. Ben Sand co-founded and led Brainworth as CEO.

A vision statement on why Braiworth was built. - endorsed by TED speaker, Jane McGonigal.

Two major components were built: a dynamic tool to allow access to any educational resource in the world, showing how it related to other resources, and a set of new educational content, designed to show what education should look like.


Dynamic Educational Content Finder

  • Massive game world to navigate all education technology

  • Major technical challenges included:

    • Dynamic Graph Creator (4 NP complete algorithms).

    • Real time Graph creation and rending in browser


Three Examples of How Education Should be Done

Three examples of education were built by the Brainworth team to show how education should change:

  1. Teaching behavior trees with a platformer style game (see video above).

  2. Teaching Neural Nets with with a maze game. (no longer online)

  3. Teaching A* Search using a combination of video lectures (with actors, costumes and scripts), along with a python on javascript platform and a snake like game as the challenge. (no longer online). Deep technical challenges